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1111 个词条 · 展开后查看人机交互665 词研究人与计算机系统之间交互的学科。涵盖可用性、交互设计、UX 研究等领域。展开收起
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AffordanceHeuristic EvaluationCognitive LoadMental ModelUsabilitySignifierUser Experience (UX)wayfindingvirtual environmentlandmarkSummonsTurn-takingMultiactivityAgencyEmbodied actionRecipiencyMobilize a responsesensory conflictstimulus conditionLandmarkRoute learningChoice pointconditional relevanceHuman-Agent Interaction (HAI)Computers Are Social Actors (CASA)Semiotic EngineeringPersuasive DesignVoice User Interface (VUI)Intelligent Agent (IA)In-Vehicle Agent (IVA)mental workloadinattention blindnessvoice-based interfacevisual-manual interfaceasynchronous communicationconversation suppression hypothesisresponse timemodulating factorsin-transit activitiesvisual-vestibular discrepancyout-the-window visionpassenger comfortnon-driving related tasksdriving dynamicscountermeasureNon-Driving Related Task (NDRT)Sensory Conflict TheoryNeural Mismatch TheoryMotion Sickness Dose Value (MSDV)personificationspoken dialog systeminteraction modalityreformulationembodimentspeech interfaceaffective responsemotion sickness susceptibilitysense of agencysense of ownershipHuman-Centered AIHuman-AI collaborationco-writingtask delegationinteraction modelownershipcognitive process theoryinteraction designhuman-centered computingdesign strategyactionable design guidanceinterventionuser-centeredgenerative AIideationlandmarksequentialityHuman-Computer InteractionHuman-agent interactionPersuasive technologysynthetic speechself-pacedexternally-paceddriver-controlled interfaceNDRT (non-driving related task)SAE automation levelEmbodied Virtual Agent (EVA)Affective computingEmotional feedbackEmotional intensityFixed-Intensity RuleAdaptive-Intensity RuleSynchronization RuleEmotional synchronizationMutual adaptationVocal prosodyAffective stateLikabilityworking memorydecision supporthuman agencyintegrative negotiationdistributive negotiationLLM-based agentsagreement spacenegotiation dynamicsvirtual natureBiophiliaAttention Restoration TheoryStress Reduction Theoryco-presencehedonic well-beingeudaimonic well-beinghuman-nature interactionPrivacy representationvirtual collaborationmixed-ability teamsaccessibility practicesaccommodationsallyshiptemporal feedbacklatencytask resumptioncognitive workloadElapsed-TimeRemaining-TimeNo Time Displaycountdowncountupaffective experiencetick rateinterruptionsfeedback modeexplicit feedbackOscillation designVirtual deathscapesCompulsory griefStructural tensionsMemorializationdesign patternsociotechnicaldesign implicationsforegroundingaccessibility workchatbotAI companionneurodivergentPartner modelVisual ambiguityVisual asymmetryDivision of labour principleCommon groundGricean cooperative principlesAt-risk listenerConversational agentPerspective-takingCognitive burdenHuman-agent collaborative communication (HACC)animal–computer interaction (ACI)shared controlmultimodalenrichmentanimal–visitor interactions (AVIs)choice and controlinternal locus of causalitybimodalreciprocal actionenclosure boundaryself-concepthuman-AI interactionhuman-AI alignmentresponsible AIself-disclosureshared realityperceived humannesshomogenizationfine-tuningpromptemotional resonanceself-concept alignmentdyadicsocial influencelinguistic stylepositive frictiongulf of envisioningSystem Response Times (SRT)direct manipulationanthropomorphizesocial response theoryhabituationPersonal InformaticsBehavior changemid-air hapticsvirtual petpet robotOlfactory interfaceMulti-species designSense-makingUsershipProximity-activatedLow-intrusion deploymentAgency-basedSpecies-specific (design)Multi-sensoryaffect-as-interactionEmotion AIFacial Emotion AIBasic Emotion Theoryrepresentational transformationaccessibility paradoxinvisible labourassistive technologymixed-ability teamad-hoc workaroundinterdependence frameworkscreen readeraccommodationawarenessknowledge workalternative texttactile graphicsComputer-Supported Cooperative WorkHuman-Computer Interactiontangible interfacemixed realitywearable deviceEmbodied Conversational Agent (ECA)Social VRTechnological latencyConversational latencyintelligent reasoning cueexplainable AIcalibrate relianceUnremarkable AIforward reasoning supportsecond-opinion modelXAI (eXplainable AI)RAG (Retrieval-Augmented Generation)faithfulnesshallucinationgroundingInteroceptive interaction designSoma designBiofeedbackScaffoldingBiosignalsFelt bodyHCICHIAffectiveDigital Border Assemblages (DBA)cognitive alignmentcopresencechannel mismatchcognitive asymmetrysituated feedbackmultimodal interactionhybrid intelligencePartial AutomationHuman CooperationCopilotdeficit-basedcognitive overloadsensory overloadinclusive designBoundary Negotiating Artifacts (BNA)Crisis InformaticsSensemakingSociotechnical ArrangementsSituational AwarenessWorkaroundHuman-Data Interactiontext entryability-based keyboardscanning keyboardadaptive keyboard layoutvisual-motor coordinationcognitive-motor integrationcompensatory strategyDigital adaptationVulnerable newcomersaugmented readingAffective technologyHaptic devicesSensory modalitynon-usesociotechnical systemsdigital dividedisenfranchisementdisplacementdisenchantmentlagging adoptiondigital passagedigital bundleaffordancesdigital health literacyhealth information seekingcomputational notebookco-planningco-executionagent-guided workflowuser-guided workflowComputer-Using Agent (CUA)Large Multimodal Model (LMM)End-to-end latencyFitts' LawIndex of difficultyThroughputTarget selectionPointing taskSteering taskPerception thresholdQuality of experiencecalibrationpromptAI feedbackPersonalisationGestural InteractionEmbodied InteractionExpressive InteractionAccessible Digital Musical Instruments (AD-MIs)Performance-led DesignInteraction vocabularyMapping (gestural/input-output mapping)Inclusive TechnologyAudio Augmented Reality (Audio AR)Acoustic Transparencybiophonyhearablesspatial audionature connectednesseco-awarenessmicro-actionssoundscapehead-tracked (audio)location-aware (computing)perceived naturalnessCalibrated relianceTrustworthinessReader orientationInformation qualityTangible interface (TUI)Physical manipulativesCollaborative learningIVIS (In-Vehicle Information System)incidental userinformation overloaduser-centered designhuman factorsprimary taskdistractioninteraction paradigminteraction phasehead-up displaytransparent displaywidgetactive notificationinformation conjuringaugmented realityEyes Freenatural language interfaceco-locatedco-occupantsSee-through displayAutomotive UIvirtual agentsocial presencesociabilitytask loadin the loopUser Interface (UI)Virtual Environment (VE)AnticipatoryImmersiveUser acceptanceTUI (Tangible User Interface)GUI (Graphical User Interface)Tangible interactionBlocks-based programmingTangible User Interface (TUI)Graphical User Interface (GUI)tangible manipulationinterruptibilityopportune momentsconversational agentsworkloadadaptive behaviorsconflict managementattentional resourcescognitive resourcespoints-of-interestcontextual interfacein-car interactionmixed-mediain-car agentvoice agentphysicalitycharacterizationUbiquitous computingInteractive TabletopMultitouchDistributed CognitionHeuristicExternal Representationcolor namingbasic color termsinformation visualizationcolor semanticsoptic flowambient displaypredictive motion cuesmodalityvisual highlightingHuman-in-the-LoopsteeringinterventionConversational Visual Analytics (CVA)Visual Analytics (VA)multi-turnconversational coherencecognitive supportmixed-initiativehuman-centeredhuman-inspiredinteractive visualizationabstraction levelsflow-based visualizationguided learningdata flowinteractive visual explanationmotion sicknessvisual fieldfrequency weighting (Wf)artificial visual scenetangible computingsocial computingready-to-handpresent-at-handCSCWcomputational reflectionsocialitySituation AwarenessVisual cueingExtended RealityControllabilityPredictabilityShareable interfacesCollocatedEntry pointsConcretenesscreative agencyproductive frictionauxiliary AIcollaborative generative AIsomaesthetictrauma-informed designartefactsmedicalisationAugmentationHuman-AI negotiationclosed captioningRestorative environmentAttention Restoration Theory (ART)Stress Reduction Theory (SRT)embodied interaction designAI-in-the-loopasymmetric oscillationperceived controlaffectsystem-imposed delaysocio-technicalaccessibilityPolyadic botDyadic botCommunity-driven designempathyurban HCIpublic displayssituated interactionrobotic furnituregesturepassersbyTheory of mindCollaborative effortSelf-concept alignment with AIDyadic conversationAI personality traitsfelt experienceuncomfortable interactionswearable (systems / computers)Slow TechnologyLLM (Large Language Model)design artifactmetadatarecontextualizationmid-air ultrasound hapticsvibrotactile feedbackhead-mounted display (HMD)haptic feedbackinvisible laborcollaborative accessibilitydo-it-yourself (DIY) toolsAgency-based designStart-Up LatencyWind-Down LatencyFiller wordsAI literacyInformal algorithm auditingEmbodied auditingRAG (Retrieval-Augmented Generation)HallucinationPatient-centeredGrounding (in XAI / RAG)Transparency (in XAI)Sociotechnical infrastructuresomatic turnsensory augmentationsomaestheticspre-reflectivebody-centric designembodied awarenessHuman-Computer Interaction (HCI)Computer-Supported Cooperative Work (CSCW)sense of connectednessIntelligent reasoning cuesRelianceHuman-AI decision-makingcollaboration trustButton remappingDeficit-based framingKnowers and makersFinger-to-Key MappingInter-key IntervalKeyboard EfficiencyTyping RhythmHead-controlled InterfaceKeyboard Adaptationmore-than-human (MTH)Bio-HCIcare ecologiescohabitationnoticing (MTH sense)relationalityHCI4DICT4DFrictionsDigital identityDigital discontinuityDigital vulnerabilityHuman-Robot Interaction (HRI)Human-Human-Robot Interaction (HHRI)Creativity Support ToolsRemixDesign RationaleCo-Ideationnavigational affordancereading interfacered teamingrisk disclosurecontent warningsociotechnical systemcrowdworkertask designerworker agencyDesign futuringCritical designDesign fictionAdversarial designChild-Computer Interaction (CCI)Provocationssurveillancenormativeconfigurationbystandermixed-initiative interactiondelegate agencyinterleavecognitive enrichmentpuzzle feederanimal agencymultisensorysustained engagementaffective interactionemotion regulationhapticself-regulationComputer-Using Agent (CUA)Voice User Interface (VUI)Large Multimodal Model (LMM)WCAGText-to-Speech (TTS)Speech-to-Text (STT)human-food interaction (HFI)embodied knowledgefelt senseFeedback loopLatency variationshape-changing interfacefluent interactioncyber-physicalproactive automationaugmented board gamehybrid board gameimmersionengrossmentChild-Computer Interaction (CCI)ethical symmetryHuman-Centered DesignDesign Fiction MemoHuman-Centered Responsible AIprovocation (in design fiction)Audio ARVisually congruentPeripheral awarenessContext-aware computingAudio-Visually Congruentpersonalisationexpressive systemsmappingdisability modelTelepresenceNetworked Music Performance (NMP)Social XRGUI (Graphical User Interface)image obfuscationVisual Description Services (VDS)context-awarehuman-AI hybridinvoluntary disclosureComputer Use Agent (CUA)accessibility treehandoffkeyboard-onlymagnifierCognitive Apprenticeship Modelarticulationmodelingcoachingexplorationstructured promptingmixed-abilityAI-mediated communicationdistributed prototypeSymbiotic Learningsensory substitutionperceptual asymmetryWYSIWISdeictic gesturebimanual gestureproxemicsembodied representationsmutual awarenessmid-air gesturegestural vocabularyconversational turn-takingProgramming by demonstration (PBD)UI understandingMobile sensingcognitive scaffoldnarrative interplaymulti-granularityhypertext / hypermediaaugmented reading interfacepresencecross-realityasymmetric system
视觉设计28 词通过视觉元素传达信息与情感。包括平面、插画、排版、配色等。展开收起
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avatarheat-mapconvergenceuncertainty visualizationBayesian visualizationsaliencenarrative dashboarddata collection dashboarddata-driven narrativeforegroundCIELABcolor swatchlinked viewsvisualization dashboardcoordinated viewsparallel coordinatespaintable timelinevisual encodingvisualization grammarAmbient lightingPeripheral field of viewSynthetic imagerySketchnotepixelationviewportcompositingpicture-in-picturecascade
品牌设计0 词为品牌建立视觉与情感识别系统。包含品牌策略、Logo、视觉系统、品牌故事。展开收起
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产品设计88 词面向产品全生命周期的设计,涵盖策略、功能、体验、商业模式。展开收起
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WireframePrototypeautomated vehiclespersonalizationinformation appliancevoice assistantprogress barabandonment ratemonetizationuser-centred designtime-to-first-token (TTFT)interaction design materialAccountability mechanismshead-mounted display (HMD)digital interventiondesign conceptpatient-facingworkflowblueprintDesign materialParticipatory designCollaborative designinteraction frictionprompt designproduction settingInterdependence Mechanicsdesign tensionsCross-Sector CollaborationImprovised Workflowsdesign principlesoff-the-shelfsteerabilitysocial proofproactive guidanceclient-centereddashboardlocation-basedvirtual charactersUse caseLocation-based servicesAnnotation (in design)scenariofailsafe mechanismvirtual assistantflow controlproactive servicesinfotainment systemstoryboardresearch prototypeuser engagementNon-Driving-Related Task (NDRT)Takeover requestRapid Prototypingcolor vision deficienciesonboardingguided tournotification-driven workflowlow-codeHighly Automated Vehicles (HAVs)Non-Driving Related Activities (NDRAs)iterative processco-driverintimate health technologyDecision Support SystemMemory triggerConversational AIcard-based UISelf-trackinghybrid workProgressive disclosurevibe checksproduction settingswearable AI assistantDesign guidelinesliving artifactDigital literacyContext-sensitive designIoTsmart-homewearablesmodulargame mechanicspain pointdecision pointdesign feedbackNo-codedesign goalsstory framework
服务设计5 词以用户为中心设计端到端的服务体验,涉及触点、流程、组织。展开收起
设计研究282 词用研究方法支撑设计决策。包括用户研究、可用性测试、质性分析等。展开收起
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reorientation tasksurvey representationdirectional strategyConversation analysis (CA)within-subject designDesign Spacen-back taskSubjective Misery Scale (SMS)Wizard-of-Ozintent recognitionPRISMA methodologysystematic reviewPRISMAthematic analysissemi-structured interviewmagnitude estimationfixed base simulatorstimulimisery scale (MISC)MSDV (Motion Sickness Dose Value)Circumplex model of affectValence–arousal planeAppraisal theorytechnological modalitiesrepresentational strategiesPrivacy Risk AssessmentPRAMUser studyObservational studycamaraderiefilled-duration illusionWeber's Lawvisual reasoning taskpsychophysicstime perceptionDisenfranchised griefDual process model of bereavementco-designecological momentary assessmentpassive sensingactive sensingattachmentDirector-matcher taskmore-than-humanmultispeciesco-stakeholdertechnology-mediatedpersonality scalemixed factorial designrandomized behavioral experimentfolk theoriesinteraction logsProbeDataficationPeripheral practicesCultural narrativesMeaning-makingHuman–Animal Interaction (HAI)Animal-Assisted Therapy (AAT)perceptual studyphysiological measuressubjective measuresalgorithm auditcritical AI literacyinformal auditinginformal embodied auditingembodied and material explorationmechanistic reasoningdata subjectsdiary studyin-the-wild studySelf-Determination Theoryinductive analysisrelatednesssocial connectednessbelongingnessRepair (in Conversation Analysis)Floor-Transfer Offset (FTO)Post-Overlap Continuation (POC)contextual inquirythink-aloud studyclinical reasoningmulti-level evaluationTinkeringFirst-person perspectiveLived experiencejoint attentionembodied cognitionembodied cuevibe checkmeta-workinterpretive practiceformative assessmentconstructresults-actionability gapneuroqueer technosciencecrip technoscienceneurodiversityneurotypicalallisticdouble empathy problempathologisingassimilationistBenchmarkingLLM-as-judgeEcological validityMixed-methodsRubricPipelineBottom-upCulturally groundedFocused interviewseye trackingkeystroke loggingfixationgaze shiftEthnographyLongitudinal studyEmpirically groundedformative studywithin-subjects studyfocus groupssemi-structured interviewsanalytical frameResearch through DesignAutoethnographyIntermediate-level knowledgeFirst-person inquirytransitions theoryethnographic studymetacognitionmetacognitive demandsthink-alouddesign considerationsfield deploymentlab studyWizard-of-Oz (WoZ)Semi-Automatic Wizard-of-Ozdebriefing interviewJust Noticeable DifferenceReplication crisisnovicerole-playself-efficacyself-reflectionstructured feedbackstandardized patientsPractice-based Research (PbR)Reflection-in-practice / Reflection-on-practiceIn the wildin-situ studyAnalytic frameworkDescriptive taxonomydesign critiquefield studycultural probesvignettePiloting (a study / system)Work-in-progress (WIP)field-testmock driving taskSelf-motion / EgomotionFree interactiondual-task interferencein-situpilot studySurrogate taskProof-of-conceptDetection response taskTaxonomyDesign FrameworkSensitizing Conceptsperceptual boundariescompositional modifiersprocess modelvisual analyticsreflectionLLM-as-a-Judgegraded correctnessbenchmarkethnomethodologyphenomenologyintersubjectiveConceptual frameworkFuture Workshopsdesign probesAI-generated design probeswork identitygenerative design researchco-design as caregenerative workshopsHeuristic ruleBounded rationalityBayesian inferenceCognitive limitsPlateau-cliff effectDimensionalityData actionspeculative fabulationmaterial speculationmore-than-human designfelt spacehuman sensorcripposthumanismalternative presentSociotechnically-awareEpisodic memoryinterview studyCase-based provocationsartefactShared reality experienceEmpirical studies in HCIinformation needsmonstrous experiencemonster theoryResearch through Design (RtD)In-situ probeasset-based approachboundary workrhythm-makingsituated accountAnimal-Assisted Therapy (AAT)Repair (repair practice / repair attempt)HeuristicsFaithfulnessSelf-Determination Theory (SDT)Social Identity Theorysystematizationinterpretive practicesData practicespilot testingReflexive thematic analysisMotion CaptureGaze Patternliving probesituated practiceDeficit-based modelspeculative designPerformative methodstheater-based co-designCooperative InquiryCreativity Support IndexCultural productionDesign FixationAnnotated Portfoliosdesign tensiontriadic relationshipSocio-technical imaginariestransitionspeople on the movedelegated vigilanceethogrambehavioral diversityinformation appraisalarts of noticingtacit knowledgenoticingelicitation studywithin-subject studyChild-Centred Ethics (CCE) frameworkgatekeeper (adult gatekeeper)assentinformed dissentmicro ethicscritical technical practicesystematic literature reviewaudience proximityinteraction tracereflection-in-actiondesign reasoningthink-aloud protocolcodebookinformal learningco-explorationdesign consultationguided participationcross-brain synchronyExperience Sampling Method (ESM)Participant agencycontent analysisComputer-Supported Collaborative Learning (CSCL)