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/人机交互/cross-reality
论文专业

cross-reality

跨现实。指在同一共享虚拟环境中,不同现实模态设备(如 VR 与平板/手机/桌面)的用户跨模态协作,是非对称系统协作的一种形式。

English Definition

"A configuration in which users interact across different reality modalities (e.g., VR users paired with AR, tablet, smartphone, or desktop users) within the same shared virtual environment; a form of asymmetric collaboration."

用法说明 · 针对中文母语者

常与 "asymmetric system" 并用,是 collaborative VR 设计中的一个关键配置选项。中文文献中通常保留英文。

真实用例 · 2

"Asymmetric systems use different devices types — such as pairing HMD users with tablet, smartphone, or desktop users — to join the virtual environment also known as crossreality [18]."

论文Pipeline extracted — review needed·给出 cross-reality 的标准定义,明确它是 non-symmetric configuration 的同义概念

"considerations include whether participants are co-located or remote, whether they use symmetric (i.e., fully immersive joint explorations in VR) or asymmetric (i.e., cross-reality) technology"

论文Pipeline extracted — review needed·在介绍设计维度时将 cross-reality 与 symmetric/asymmetric 直接关联
由 pipeline 自动采集,待人工 review