DesignLex
/人机交互/Frictions
论文进阶

Frictions

摩擦(点);用户与系统交互中遇到的困难、阻力或错配之处;在 HCI/UX 研究中常被作为揭示交互问题与设计机会的诊断性线索。

English Definition

"Points of difficulty, resistance, or mismatch encountered by users when interacting with a system; in HCI/UX research, studied as diagnostic signals that reveal breakdowns and design opportunities."

用法说明 · 针对中文母语者

近年 HCI 文献中也流行 'design frictions'(有意识地设计阻力)以促使用户反思或减速。中文常译为'摩擦'或'阻力点',注意与物理摩擦区别。

常见错误

  • ·易被误译为'分歧/矛盾'等社交语义;HCI 中 'frictions' 主要指交互/使用层面的不顺与卡点。

真实用例 · 2

"we investigate how digital technologies mediate everyday life and adaptation during the period of early resettlement: how newcomers engage with digital systems, what frictions emerge, and what prior experiences inform their current adaptation"

论文Pipeline extracted — review needed·研究问题中关注数字系统使用中的摩擦

"how newcomers engage with digital systems, what frictions emerge, and how past experiences of living invisibly shape these interactions"

论文Pipeline extracted — review needed·摘要中描述关注的具体交互现象
由 pipeline 自动采集,待人工 review