DesignLex
/人机交互/motion sickness
论文进阶

motion sickness

晕动症:由视觉、前庭和本体感觉输入之间的冲突引发的恶心、头晕等症状;在 VR/AR、汽车和模拟器设计中是必须考虑的核心 UX 议题。

English Definition

"A condition of nausea, dizziness, and related symptoms caused by sensory conflict between visual, vestibular, and proprioceptive inputs; a critical user experience consideration in VR/AR, automotive, and simulator design."

用法说明 · 针对中文母语者

在 VR 头显、汽车后排娱乐系统、飞行/驾驶模拟器开发中是关键评估维度。设计师需要主动设计视觉与运动的一致性来抑制晕动症。

常见错误

  • ·把 motion sickness 和 simulator sickness 完全画等号(后者只是前者的一个子集)
  • ·误以为闭眼就能避免所有晕动症

真实用例 · 3

"Motion sickness was investigated in 4 experiments using 15 different conditions, with 20 subjects in each condition."

论文Pipeline extracted — review needed·研究方法概述

"Subjects provided ratings of motion sickness at 1-min intervals during the 30-min journey."

论文Pipeline extracted — review needed·数据采集过程

"It is concluded that sickness in cars is dependent on the visual scene."

论文Pipeline extracted — review needed·研究结论
由 pipeline 自动采集,待人工 review