mapping
映射:在手势/实体/声音交互设计中,把输入手势与输出响应(例:传感器信号 → 声音参数)对应起来的关系设定;是决定系统表现力与可学习性的核心设计决策。
English Definition
"In gestural / tangible / sonic interaction design, the assignment of a relationship between input gestures and output responses (e.g., a sensor signal → a sound parameter); a core design decision shaping expressivity and learnability."
用法说明 · 针对中文母语者
在 gestural interaction 与 digital musical instrument (DMI) 文献中是核心技术词。中文常译作'映射',避免与软件工程中 'mapping' 的字面用法混淆。
常见错误
- ·误以为只是技术接线问题,忽视其作为'设计选择'的本质
- ·把 'one-to-one mapping' 当作唯一选择,忽视多对一、一对多等更丰富的设计可能
真实用例 · 3 条
"Generalised mappings risk homogenising expression, constraining performers to generic gestures rather than supporting their distinctive styles and creative intentions [32]."
"rehearsal-based evaluations tuned sensitivity, mappings, and outputs in dialogue with Mel's practice."
"highlighting the need for guidance on how to design, tune, and evaluate personalised mappings in the wild [3], across rehearsals, performances, and community workshops."