DesignLex
/人机交互/presence
论文进阶

presence

临场感;存在感。指用户即使身处另一个物理位置,仍主观感受到自己正处在虚拟环境中的体验,是沉浸式 VR 的核心属性之一。

English Definition

"The subjective experience of being in one place or environment, even when one is physically situated in another; a core attribute of immersive VR."

用法说明 · 针对中文母语者

常与 social presence(社交临场感)、co-presence(共在感)等组合使用。中文论文中常保留英文或在括号内注明。

常见错误

  • ·误译为“存在”——在 VR/HCI 语境中专指“身处某地”的主观感受
  • ·与 telepresence(远程临场)混用——telepresence 是 presence 的一个具体应用子集

真实用例 · 2

"Two key attributes — presence (the subjective experience of being in one place or environment, even when one is physically situated in another [84]) and embodiment (agency associated with manipulating content in three dimensions [34]) — are seen as central to VR's educational potential."

论文Pipeline extracted — review needed·作者在介绍 VR 教育潜力时给出 presence 的形式定义

"creating fully immersive experiences that may foster presence and improve communication"

论文Pipeline extracted — review needed·讨论对称系统(全 HMD 配置)如何促进 presence
由 pipeline 自动采集,待人工 review