论文入门
Behavior change
行为改变,HCI/UX 中的设计目标与研究方向,关注如何借助系统支持用户调整习惯、惯例或行动;常与说服技术、个人信息学或行为改变支持系统(BCSS)相关。
English Definition
"A design and research goal in HCI/UX focused on supporting users in modifying habits, routines, or actions, typically studied through persuasive technologies, personal informatics, or Behavior Change Support Systems (BCSS)."
用法说明 · 针对中文母语者
在 HCI/UX 文献中常与 persuasive design、nudge、BCSS 等概念并用。中文母语者容易把它当成普通短语而忽略其学术含义。
常见错误
- ·与 habit change、routine change 等混用而不区分研究脉络
- ·忽略 BCSS(Behavior Change Support Systems)这一专门术语
真实用例 · 2 条
"While Personal Informatics (PI) systems support behavior change, everyday well-being involves more than achieving individual target behaviors."
论文Pipeline extracted — review needed·Abstract 中提出 PI 系统支持行为改变,但 well-being 不止于此
"In HCI research, digital technologies that support behavior change are often studied under the frame of Personal Informatics (PI) or persuasive technologies"
论文Pipeline extracted — review needed·Related Work 中说明行为改变的两大研究框架
由 pipeline 自动采集,待人工 review