uncomfortable interactions
HCI 中一个研究领域,关注交互系统在有意或无意情况下引发的不适、尴尬、紧张或不安等体验,常将其视作合法、有意义甚至富有成效的设计结果来探索。
English Definition
"A research area within HCI that studies interactive systems intentionally or unintentionally producing experiences of discomfort, awkwardness, tension, or unease, often exploring them as legitimate, productive, or meaningful design outcomes rather than flaws to be eliminated."
用法说明 · 针对中文母语者
在学术写作中作为研究领域名称使用。区别于日常的'不舒服的交互'——它特指 HCI 中被严肃讨论的研究范畴。本文作者认为该领域无法完全捕捉'怪物体验'中舒适与不适的矛盾共存。
常见错误
- ·误以为只是研究 bug 或糟糕的 UX——实际上它是一个 deliberate research agenda
- ·与 'negative experience' 混用——后者通常被视为需要被消除,而 uncomfortable interactions 强调其潜在的设计价值
真实用例 · 2 条
"existing user experience frameworks and even concepts like uncomfortable interactions, ambiguity, estrangement, sensory misalignment, or the uncanny valley did not fully capture the experiential qualities participants were expressing."
"For example, there is a growing corpus of HCI research on discomfort, but our experiences unfolded in the borders between comfort and discomfort, even exhibiting both at the same time."