论文专业
interaction design material
交互设计材料:交互设计中的一种隐喻,把时间、延迟、动效、模糊性、错误等抽象要素当作可塑形、可调用的'材料',与工业设计中的物理材料相类比。
English Definition
"A framing in interaction design that treats abstract, often non-tangible elements (time, latency, motion, ambiguity, error) as malleable 'materials' that designers can shape, tune, and combine—on par with physical materials in industrial design."
用法说明 · 针对中文母语者
近年的 HCI 论文常把 time、latency、attention、silence 称为 design material。和 Ron Wakkary 的 'design as material' / 'tangible interaction' 思路一脉相承。
常见错误
- ·误以为只是'设计素材'——它强调设计师可以像工匠对待材料一样'塑形'抽象要素
真实用例 · 2 条
"We provide design implications for treating timing as an interaction design material, suggesting how response latency can be framed and tuned based on task structure"
论文Pipeline extracted — review needed·在贡献部分提出把时间视为可调用的设计材料
"this work demonstrates that latency is not simply a cost to reduce but a tunable design variable with ethical implications"
论文Pipeline extracted — review needed·在摘要中呼应上述材料观:延迟是可被设计的变量
由 pipeline 自动采集,待人工 review