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/人机交互/wearable (systems / computers)
论文入门

wearable (systems / computers)

穿戴在身体上的计算设备或系统,常集成传感器、作动器与织物,用于感知、影响或增强身体体验。在 HCI 设计研究中,可穿戴系统被视为具身、躯体性、感受性交互的研究平台。

English Definition

"Computing devices or systems designed to be worn on the body, often integrating sensors, actuators, and fabrics to sense, influence, or augment bodily experience; in HCI design research, they are studied as platforms for embodied, somatic, and felt interactions."

用法说明 · 针对中文母语者

作为 HCI 子领域术语使用时,wearable 强调与身体整合的设计,而非单纯的'可穿戴硬件'。在设计写作中常与 embodied interaction、soma design 并提。

常见错误

  • ·等同于智能手表/手环——wearable systems 在 HCI 研究中范围更广,包括实验性纺织物、形状变化材料等
  • ·忽视其作为'研究平台'的学术含义

真实用例 · 3

"While testing the wearable systems (Figure 1) described by Karpashevich et al., Jung et al., Tsaknaki et al., we unexpectedly encountered a series of participant experiences..."

论文Pipeline extracted — review needed·说明本研究的具体研究对象:四个不同的可穿戴系统

"The wearable systems in question applied restriction, pressure, shape-changing, weight-shifting, and disruption of bodily rhythms, and the experiences participants reported fell between comfortable and uncomfortable..."

论文Pipeline extracted — review needed·描述这些可穿戴系统对身体施加的具体影响

"we analyze and interpret the unexpected monstrous experiences arising from interacting with wearable systems."

论文Pipeline extracted — review needed·概括研究目标:分析穿戴交互中的怪物体验
由 pipeline 自动采集,待人工 review