论文专业
Affective computing
情感计算(Affective Computing),由 Rosalind Picard 于 1997 年提出,研究如何让计算系统识别、理解、处理并模拟人类情感与情绪状态的跨学科领域。
English Definition
"A subfield of HCI and AI that studies and develops systems capable of recognizing, interpreting, processing, and simulating human emotions and other affective phenomena."
用法说明 · 针对中文母语者
是 CHI 等顶级 HCI 会议的高频主题,常与 multimodal interaction、emotion recognition 等术语共现。注意不要简单译作「情绪计算」,它涵盖更广泛的情感、心情、态度等。
真实用例 · 2 条
"Virtual agent, Affective computing, Emotional feedback, Emotional intensity, Psychological mechanisms."
论文Pipeline extracted — review needed·论文 Keywords 中明确列出该研究归属的子领域
"individuals in interaction should continually adapt their response strategies according to their partner's affective state in order to maintain and enhance the interaction experience."
论文Pipeline extracted — review needed·Related Work 中讨论情感状态在交互中的动态调节
由 pipeline 自动采集,待人工 review