asymmetric system
非对称系统。指参与者使用不同类型设备(如 HMD 用户与平板/手机/桌面用户配对)接入同一虚拟环境的协作 VR 配置,与全员使用同类设备的对称系统相对。
English Definition
"A collaborative VR configuration in which participants use different types of devices (e.g., HMD users paired with tablet, smartphone, or desktop users) to join the same virtual environment; contrasted with symmetric systems where all users use the same device type."
用法说明 · 针对中文母语者
是 collaborative VR 设计中的一个核心设计维度,常与 "system symmetry"、"cross-reality"、"asymmetric collaboration" 共同出现。中文学术写作中通常保留英文术语。
常见错误
- ·误译为"非对称系统"——学术上虽可用,但常保留英文以避免歧义
- ·与 "asymmetric collaboration" 混用——前者强调设备配置,后者强调协作角色分配
真实用例 · 2 条
"Asymmetric systems use different devices types — such as pairing HMD users with tablet, smartphone, or desktop users — to join the virtual environment also known as crossreality [18]."
"whether they use symmetric (i.e., fully immersive joint explorations in VR) or asymmetric (i.e., cross-reality) technology"