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论文入门

game mechanics

游戏机制:定义玩家可执行操作、互动关系及结果的规则与系统,是游戏设计的核心骨架。

English Definition

"The core rules, systems, and interactions that define what actions players can take in a game and how those actions produce outcomes."

用法说明 · 针对中文母语者

game mechanics ≠ game mechanics in MDA framework 中的 'M';后者是更狭义的'机制层',搭配 dynamics、aesthetics。

常见错误

  • ·和 gameplay(玩法)、game rules(规则)混用;mechanics 更强调系统化、可拆解的互动结构

真实用例 · 4

"Game mechanics are the core of what a game truly is. They are the interactions and relationships that remain when all of the aesthetics, technology, and story are stripped away."

论文Pipeline extracted — review needed·引用 Schell《The Art of Game Design》中的定义

"we conducted a formative study with N = 8 game designers to define design requirements for e-paper-based interactive cards and to identify game mechanics suitable to use with such a system."

论文Pipeline extracted — review needed·研究目标之一是识别合适的 game mechanics

"comparing its use across four board game mechanics against traditional paper cards and a smartphone."

论文Pipeline extracted — review needed·评估中选取了四类机制作为对比维度

"Farkas et al. conceptualise immersion as a spectrum ranging from engrossment in the challenge (focusing on strategy and mechanics) to submergence in the game world."

论文Pipeline extracted — review needed·game mechanics 与沉浸感的关系论述
由 pipeline 自动采集,待人工 review