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/设计研究/monstrous experience
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monstrous experience

指与设计物交互(使用、穿戴、观看、感受等)时,用户反应中凸显出'怪物性'特征的体验——恐惧感与不洁感并存,常伴有厌恶、迷恋、不适与怪异性。它揭示了作为具身自我在社会世界中存在的深层或难以触及的面向。

English Definition

"An experience of a design artifact (using, wearing, viewing, feeling it) where qualities identified as 'monstrous' are foregrounded in the user's response—most notably the co-existence of fearsomeness and impurity, often accompanied by disgust, fascination, discomfort, and weirdness."

用法说明 · 针对中文母语者

该术语由本文作者提出,强调体验中正反对立面的同时在场(既舒适又不舒适、既熟悉又陌生)。区别于一般负面体验:monstrous experience 中对立面不是交替出现,而是同时共存。

常见错误

  • ·将 monstrous 简单理解为'可怕的',忽略了其哲学层面的'不洁/范畴违反'含义
  • ·与 uncanny valley 混用——后者强调相似性带来的不适,前者强调范畴违反带来的认知张力

真实用例 · 3

"we unexpectedly encountered a series of participant experiences that challenged how we typically theorize and express user experiences."

论文Pipeline extracted — review needed·在测试可穿戴系统时意外遭遇的异常体验,引出研究问题

"Because participants characterized their experiences in terms of otherness, fearsomeness, and fascination, we began to think of them as monstrous experiences."

论文Pipeline extracted — review needed·基于参与者的描述(他异性、恐惧、迷恋)将这些体验命名为 monstrous experiences

"In this work, we understand monstrous experience to denote any experience of a design—using, wearing, viewing, feeling, etc.—where those qualities identified as "monstrous" are foregrounded in the user's response."

论文Pipeline extracted — review needed·对 monstrous experience 概念的正式定义
由 pipeline 自动采集,待人工 review