monstrous experience
指与设计物交互(使用、穿戴、观看、感受等)时,用户反应中凸显出'怪物性'特征的体验——恐惧感与不洁感并存,常伴有厌恶、迷恋、不适与怪异性。它揭示了作为具身自我在社会世界中存在的深层或难以触及的面向。
English Definition
"An experience of a design artifact (using, wearing, viewing, feeling it) where qualities identified as 'monstrous' are foregrounded in the user's response—most notably the co-existence of fearsomeness and impurity, often accompanied by disgust, fascination, discomfort, and weirdness."
用法说明 · 针对中文母语者
该术语由本文作者提出,强调体验中正反对立面的同时在场(既舒适又不舒适、既熟悉又陌生)。区别于一般负面体验:monstrous experience 中对立面不是交替出现,而是同时共存。
常见错误
- ·将 monstrous 简单理解为'可怕的',忽略了其哲学层面的'不洁/范畴违反'含义
- ·与 uncanny valley 混用——后者强调相似性带来的不适,前者强调范畴违反带来的认知张力
真实用例 · 3 条
"we unexpectedly encountered a series of participant experiences that challenged how we typically theorize and express user experiences."
"Because participants characterized their experiences in terms of otherness, fearsomeness, and fascination, we began to think of them as monstrous experiences."
"In this work, we understand monstrous experience to denote any experience of a design—using, wearing, viewing, feeling, etc.—where those qualities identified as "monstrous" are foregrounded in the user's response."