DesignLex
/人机交互/wayfinding
论文进阶

wayfinding

寻路(导向设计):指人在环境中学习、记忆并沿路线行进的空间能力。在设计语境中,涵盖标识系统、空间线索与导航辅助,帮助人们定位与抵达目的地。

English Definition

"The spatial ability to learn, remember, and follow a route through an environment. In design, it encompasses the signage systems, spatial cues, and navigational supports that help people orient themselves and reach destinations."

用法说明 · 针对中文母语者

在中文设计文献中常译作'寻路'或'导向设计',多用于建筑、室内、展览、城市与数字产品的导航系统设计。

真实用例 · 3

"Wayfinding is a spatial ability that is used by most people every day and refers to the ability to learn and remember a route through an environment."

论文Pipeline extracted — review needed·在引言部分对 wayfinding 给出核心定义

"the ability to use landmarks has often been considered to be an essential foundation for children's successful wayfinding"

论文Pipeline extracted — review needed·讨论地标在儿童寻路中的作用

"VEs are an effective way to study wayfinding because VEs can depict visual and spatial information from a 3D first person perspective"

论文Pipeline extracted — review needed·论证虚拟环境为何适合研究寻路行为
由 pipeline 自动采集,待人工 review