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/人机交互/System Response Times (SRT)
论文进阶

System Response Times (SRT)

系统响应时间:HCI 的基础概念,指用户操作与系统反应之间的时间间隔。经典的阈值包括 0.1 秒(瞬时感)、1 秒(思路连贯)、10 秒(注意力流失)。

English Definition

"A foundational HCI concept referring to the time interval between a user action and the system's corresponding response; the basis for classic latency thresholds (0.1s immediacy, 1s flow of thought, 10s loss of attention)."

用法说明 · 针对中文母语者

在论文中常缩写为 SRT,是 HCI 课程和文献的入门核心词。讨论 LLM 时代时,常被用来对照'确定性系统'与'概率性系统'的差异。

常见错误

  • ·与一般的 response time 混用——SRT 在 HCI 中特指面向用户感知的研究范畴

真实用例 · 4

"A central factor shaping their usability is responsiveness, long examined in HCI research through the lens of System Response Times (SRT)"

论文Pipeline extracted — review needed·在引言中点出 LLM 响应性研究的 HCI 根基

"Unlike the deterministic, transactional systems typically studied in SRT research, waiting in LLM interactions introduces new dynamics"

论文Pipeline extracted — review needed·对比传统 SRT 研究对象与 LLM 交互的新特性

"Usability guidance later converged on thresholds of immediacy: about 0.1 s to feel instantaneous (preserving the illusion of direct manipulation), ∼1 s to maintain the flow of thought, and ∼10 s before attention drifts"

论文Pipeline extracted — review needed·列出 SRT 领域关于延迟阈值的核心结论

"these thresholds are not fixed but moderated by task class, user expectations, and whether the system provides informative waiting cues"

论文Pipeline extracted — review needed·指出 SRT 阈值会因任务类型等情境而变化
由 pipeline 自动采集,待人工 review