DesignLex
/人机交互/immersion
论文进阶

immersion

沉浸感:玩家被游戏体验深度吸引的状态,是 Player Experience 的核心维度,但定义在学界尚未统一。

English Definition

"A key construct in Player Experience describing the degree to which a player is absorbed in gameplay; widely studied but contested in its definition."

用法说明 · 针对中文母语者

与形容词 'immersive'(沉浸式)不同——这里指的是 Player Experience 的名词性概念,常被进一步拆为 engrossment / total immersion 等阶段。

常见错误

  • ·中文常笼统翻译成'沉浸式',那是形容词;作为名词应为'沉浸感/沉浸体验'
  • ·容易和 flow(心流)混用,但 immersion 更广,涵盖叙事、情感、社交等多个层面

真实用例 · 4

"These qualities also shape what designers and players alike often describe as immersion."

论文Pipeline extracted — review needed·Related Work 引入 immersion 概念

"Within HCI, immersion is widely understood as a key component of Player Experience, yet it remains a complex and contested construct with no clear definition."

论文Pipeline extracted — review needed·指出 immersion 在 HCI 中的地位与争议

"players often perceive screens as disruptive to social interaction and immersion."

论文Pipeline extracted — review needed·讨论数字介入对 immersion 的破坏

"distractions such as players checking their phones or disengaging from the gameplay are frequently reported as breaking immersion and undermining the collective experience."

论文Pipeline extracted — review needed·讨论破坏 immersion 的常见行为
由 pipeline 自动采集,待人工 review