felt experience
体验中难以言传、以身体为媒介的具身感受层面,强调第一人称、躯体性、前反思性。在 soma design 与现象学 HCI 中常用来指代交互中涌现的、难以清晰表述的体感。
English Definition
"A first-person, somatic, pre-reflective dimension of experience—how something feels in and through the body—used in soma design and phenomenological HCI to denote qualitative, embodied, and often hard-to-articulate sensations arising from interaction."
用法说明 · 针对中文母语者
中文母语者容易将其简化为'感受',但它在 HCI/UX 中有特定的现象学含义,强调'felt'(被感受到的、具身的)维度,区别于认知评估层面的'体验'。常与 somatic experience 互换使用。
常见错误
- ·将 felt experience 翻译为'用户体验'——后者范围更广,包含认知与评估维度
- ·忽视其与 first-person / somatic 的强关联
真实用例 · 3 条
"While engaging with four different wearable systems, we unexpectedly encountered felt experiences that resisted articulation and defied conventional classification."
"Attuned as we were to somatic experiences in particular, we could not turn away from these strange, seductive, and disorienting—ungraspable, even—sensations."
"we will transpose a figure of the monster as both a symbol and a register of aesthetic experience from humanities theory into the domain of felt experiences of interaction design."