DesignLex
/人机交互/felt experience
论文进阶

felt experience

体验中难以言传、以身体为媒介的具身感受层面,强调第一人称、躯体性、前反思性。在 soma design 与现象学 HCI 中常用来指代交互中涌现的、难以清晰表述的体感。

English Definition

"A first-person, somatic, pre-reflective dimension of experience—how something feels in and through the body—used in soma design and phenomenological HCI to denote qualitative, embodied, and often hard-to-articulate sensations arising from interaction."

用法说明 · 针对中文母语者

中文母语者容易将其简化为'感受',但它在 HCI/UX 中有特定的现象学含义,强调'felt'(被感受到的、具身的)维度,区别于认知评估层面的'体验'。常与 somatic experience 互换使用。

常见错误

  • ·将 felt experience 翻译为'用户体验'——后者范围更广,包含认知与评估维度
  • ·忽视其与 first-person / somatic 的强关联

真实用例 · 3

"While engaging with four different wearable systems, we unexpectedly encountered felt experiences that resisted articulation and defied conventional classification."

论文Pipeline extracted — review needed·描述这些体验难以言传、违反常规分类的特征

"Attuned as we were to somatic experiences in particular, we could not turn away from these strange, seductive, and disorienting—ungraspable, even—sensations."

论文Pipeline extracted — review needed·强调研究者对身体感受的特别关注(somatic、felt)

"we will transpose a figure of the monster as both a symbol and a register of aesthetic experience from humanities theory into the domain of felt experiences of interaction design."

论文Pipeline extracted — review needed·将怪物理论的范畴引入'交互设计的 felt experiences 领域'
由 pipeline 自动采集,待人工 review