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/人机交互/positive friction
论文进阶

positive friction

正向摩擦:一种设计理念,指在交互中刻意保留或制造适度的阻力与延迟,引导用户放慢节奏、进入反思,或感知到系统正在认真处理任务。

English Definition

"A design principle that intentionally introduces small obstacles, pauses, or resistance in an interaction to slow users down, encourage reflection, or signal that meaningful processing is occurring."

用法说明 · 针对中文母语者

不要和 bug、卡顿混淆——positive friction 是设计师有意为之、可被调控的体验变量。在 LLM、付款流程、表单填写等场景中常见。

常见错误

  • ·误以为是负向体验或设计缺陷
  • ·把它和'可用性'对立起来——实际是对'越快越好'的可用性教条的修正

真实用例 · 2

"delays can be anthropomorphized as "thinking time" or even serve constructive functions when calibrated as positive friction"

论文Pipeline extracted — review needed·讨论 LLM 交互中延迟可能具有的积极功能

"Prior work points to the possibility that delays can be anthropomorphized as "thinking time" or even serve constructive functions when calibrated as positive friction"

论文Pipeline extracted — review needed·引述先前关于延迟正面作用的研究
由 pipeline 自动采集,待人工 review